The game’s first problem is the layout and presentation of the hospital. Tormented Souls has a strong jaw but could use some dental care. Nobody wants to be bitten, but the prospect is not as scary if the biter is missing teeth. However, this title is more contained and clean with a nice comfy length that gives you plenty to work while enough time to appreciate the scenery. Both Resident Evil and Silent Hill have done this, and so does Tormented Souls. There’s something of an unspoken trend in putting strange cryptic puzzles throughout horror-filled environments. When she’s armed, attacking is very stilted and awkward to encourage you to avoid fights unless absolutely necessary.įinally, there’s the progression. She moves slowly around the building and can only carry so many items. While Caroline is certainly braver than most of us would be, she still feels realistically human. When designing a horror game, it makes sense to map out the controls to make the player feel helpless. You never feel safe, and the main sounds to accompany you are your own footsteps and whatever happens to be nearby. Even though there’s some light to provide a little comfort, you can never fully escape the dark, which will kill you if it gets the chance. As you wander through the dark and abandoned halls, there’s a constant feeling of loneliness and vulnerability. The first is the overall atmosphere of the game. Tormented Souls makes an effort to be just that. The main goal of any piece of media that bears the horror genre is that it needs to be scary. It’s a solid scenario with a good foundation to build a haunted house. Now, it’s up to you and Caroline to escape the hospital and find the truth behind those twins. Shortly after arriving in the derelict facility, she ends up captured and trapped in the building. You play as a young woman named Caroline who is summoned to a hospital by a mysterious letter containing a photo of twins. Thankfully, Tormented Souls doesn’t feel that convoluted. Some can be as simple as looking for a missing person while others grow as complex as stopping an ancient evil from possessing a dog to dig up the bones of an alien god to destroy Saturn. Horror stories fall all over the complexity spectrum. But can a horror game designed in the old traditions still provide enough frights for modern players? Why The Torment? That’s why some of the most revered horror games make use of subtlety, which is a concept that Dual Effect and Abstract Digital put to remarkable use in Tormented Souls. However, many agree that the less we know about something, the scarier it can be. When you look at some of the most well-received horror media titles, there’s a lot of variety between them, with some similarities here and there. Fear is a primal emotion, and yet to this day there’s still debate over what is objectively scary.
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